HaxBall News

Update: Country selection menu

HaxBall now lets you change your country and location, to do so go to the options menu and click the “Change Country” button.

The way in which HaxBall detects your location is not infallible and often results in a wrong country. This change will let players correct it when it’s wrong (Or whenever they feel like it).

Enjoy!

Edit: Changing countries from inside a room is now disabled, to access the menu you can open the options menu from the rooms list.

Update: Custom team colors

image

Changes:

  • Added a /colors chat command which lets room admins override the way in which the red and blue teams look.
  • Added “Disable custom colors” to the options menu, enabling this makes the game ignore the custom team colors. (Useful if the admin has bad taste ;)

/colors explained:

To set a team color you must have admin rights. Use it by typing the following command in the chat box:

/colors <Team> <Angle> <AvatarColor> [Color1] [Color2] [Color3]

Team: Should be either “red” or “blue”, it specifies which team you are overriding.

Angle: Should be a number in the range 0…360. It specifies the angle in which the color stripes will be drawn.

AvatarColor: Should be RGB in hexa (ie: FF0000 for red), it specifies the color of the avatars.

Color1, Color2, Color3: Should be RGB in hexa (ie: FF0000 for red), they specify the colors of the team’s discs. The number of colors is optional, discs will have evenly sized stripes for each color specified.

And you can clear a team’s custom colors by using:

/colors <Team> clear

Examples:

  • White background with red avatar for red team:
    /colors red 0 FF0000 FFFFFF

  • Red and white background with black avatar for red team in a 45 degree slope:
    /colors red 45 000000 FFFFFF FF0000

  • Argentina’s flag colors for blue team:
    /colors blue 90 FCBF49 75AADB FFFFFF 75AADB

  • Clear red team custom colors:
    /colors red clear


Enjoy!

Small update: Loading bar

Changes:

  • A loading bar is now displayed while HaxBall is loading.
  • Fixed the hud messages (ie “Red Team Scores”) so that they don’t remain visible when a game admin stops and starts a new match.
  • Added “¿¡+*@#$%¬^” to the list of characters players can use in their avatars.
  • Some internal cleaning of the source.

That’s it, enjoy!

Another server issues update.

Apparently, after the rtmfp server change, a few players are having issues connecting to hosts they were previously able to. This is why I will be changing back to the previous server again soon (probably 24 hours after this update is released).

This update adds some internal functionality that is necessary for a smooth switching of servers in the future.

That’s it, sorry for the inconvenience. ;)

RTMFP servers update.

I changed where the RTMFP server is hosted (which should solve the problem for now).

This required an update to the flash game client. If you are still having problems be sure to refresh the site and clear you browser cache.

Unfortunately this time the game won’t be able to tell it’s users that they are running on an old version, so please help spread the word that a refresh is required.

RTMFP server is not responding (Working now)

Just letting everyone know that I know about it and I’m looking into it.

Update: It’s working fine now.

Back online

HaxBall is back online.

Site is down due to denial of service attack.

This is awful! Someone has launched a huge denial of service attack towards HaxBall servers.

This attack has caused disruptions to other users of the hosting provider I’m using and because of that they have disabled the site for the next 24 hours.

:( 

Update: Handicap is now visible.

Changes

  • The handicap of every player will now be visible in green next to the ping. It will also appear in replays.
  • Increased the precision of the ping displayed in the players list, it now changes in steps of 4 milliseconds (instead of 16).

Enjoy!

Oops…

There was a bug in the handicap feature released in the last update which caused undesired input lag for handicapped players. This bug doesn’t happen if you are the host and that was the only way in which I had tested the feature before release, sorry!

I just released an update which fixes the bug.

So if you had tried the feature and thought input delay was normal you now know it is not and should give it another shot.

(You might need to clear your browser cache to ensure that HaxBall is now using the latest version.)