Jun 13, 2013
Just letting everyone know that I know about it and I’m looking into it.
Update: It’s working fine now.
Jun 13, 2013
Just letting everyone know that I know about it and I’m looking into it.
Update: It’s working fine now.
Aug 24, 2012
This is awful! Someone has launched a huge denial of service attack towards HaxBall servers.
This attack has caused disruptions to other users of the hosting provider I’m using and because of that they have disabled the site for the next 24 hours.
:(
Aug 17, 2012
Changes
Enjoy!
Aug 15, 2012
There was a bug in the handicap feature released in the last update which caused undesired input lag for handicapped players. This bug doesn’t happen if you are the host and that was the only way in which I had tested the feature before release, sorry!
I just released an update which fixes the bug.
So if you had tried the feature and thought input delay was normal you now know it is not and should give it another shot.
(You might need to clear your browser cache to ensure that HaxBall is now using the latest version.)
Aug 15, 2012
This update is backwards compatible, so you won’t get any rooms marked with [OLD] this time, to check if you are running on this version try typing “/handicap” on the chat, it should print “* Ping handicap requires a value in milliseconds”.
Changes:
Handicap feature explained:
You use this feature by entering “/handicap <delay in milliseconds>” into the chat. For example “/handicap 100” will add 100 milliseconds of ping to yourself. (Even the host can add lag to himself).
Every millisecond of lag you add to yourself will also reduce the lag/warp produced by your actions for every other player on the server by the same amount.
For example: Player A and player B are in a server. A has got 100msec of ping, B 200msec. If player A sets a handicap of 50msec to himself then he will have a total of 150msec of lag/warp, while at the same time player B will see player A’s actions with 50msec less lag/warp, which means he will see him with an effective 150msec of ping, thus A and B can now play in a more level field.
A good rule of thumb to achieve “lag fairness” is to set the handicap to half of the ping difference between you and the more lagged player you want to help out.
One very important thing to note is that by handicapping yourself you will only reduce the lag/warp other players see of your own actions/movement , it will not affect how much lag/warp other players see from anyone else’s actions/movement. It is completely impossible to use this feature to gain any kind of advantage over other players (unless you can convince them to voluntarily handicap themselves :P).
With this feature it is possible to play a 1v1 against someone across an ocean and still have it completely fair, instead of one player experiencing 300msec of lag and another player 0 it’s now possible to share the lag 50-50 as if you were playing in a host located exactly in the middle. You can also give yourself extra lag to balance against unskilled players ;)
Enjoy!
Edit: I found a bug and released a bugfix, read the next blog post for details.
Aug 10, 2012
Changes:
About the ping being displayed:
That’s it for now, more updates to come soon.
Enjoy!
Aug 7, 2012
Chrome has recently released an automatic update which changes the flash player it uses. This new flash player (called Pepper Flash) seems to have issues with HaxBall and may cause lag and all sort of other problems.
If you are experiencing problems playing HaxBall in Chrome I highly recommend you try with another browser like Firefox or Opera.
Meanwhile I’ll be trying to find a way to make HaxBall work properly in Pepper Flash.
Please help spread the word.
Update:
After doing some tests, it seems like the hardware acceleration mode might be the cause of some of the issues (For those who know flash this option sets wmode = direct in the embed script). Interestingly enough disabling hardware acceleration doesn’t seem to decrease the rendering performance with Pepper Flash, so in the next update I’ll make that feature be ignored if Pepper Flash is detected.
I still recommend using another browser (or disabling Pepper Flash player) since it seems pepper flash is a bit more cpu intensive than the vanilla flash player, but hopefully this change will improve the situation for Chrome users.
May 30, 2012
This update is meant to help leagues and other organizations that want to play custom stadiums in a competitive environment. It also makes hosting and sharing custom stadiums way less of a hassle.
Changes:
Stored stadiums can easily be lost so don’t depend on them to be there forever, keep the .hbs files on your hard drive.
Enjoy!
Apr 17, 2012
Changes:
The chat log used to be very annoying to scroll through, almost impossible to read what was said in the log when people are still sending messages. This update hopefully addresses that problem and makes the chat log actually useful for a change.
Enjoy!